Charm Person - Glamour Individual Enchantment

Charm Person - Glamour Individual Enchantment

PHB: Page 65

Enchantment

Level: 1
Range: 12"
Duration: Special
Area of Effect: One person
Components: V, S
Casting Time: 1 segment
Saving Throw: Neg.

Except as shown above, this spell is the same as the second level druid spell, charm person or mammal (q.v.), but the magic-user can charm only persons, i.e. brownies, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, and troglodytes.  All other comments regarding spell effects apply with respect to persons.

PHB: Page 55-56

Druid version:

This spell will effect any single person or mammal it is cast upon.  The creature will then regard the druid who cast the spell as a trusted friend and ally to be heeded and protected.  The spell does not enable the druid to control the charmed creature as if it were an automaton, but any word or action of the druid will be viewed in its most favorable way.  Thus, a charmed creature would not obey a suicide command, but might believe the druid if assured that the only chance to save the druid's life is if the creature holds back an onrushing red dragon for "just a round or two".  Note also that the spell does not empower the druid with linguistic capabilities beyond those he or she normally possesses.  The duration of the spell is a function of the charmed creature's intelligence, and it is tied to the saving throw.  The spell may be broken if a saving throw is made, and this saving throw is checked on a periodic basis according to the creatures intelligence:

Intelligence Score = Period Between Checks
3 or less = 3 months
4 to 6 = 2 months
7 to 9 = 1 month
10 to 12 = 3 weeks
13 to 14 = 2 weeks
15 to 16 = 1 week
17 = 3 days
18 = 2 days
19 or more = 1 day

If the druid harms, or attempts to harm, the charmed creature by some overt action, or if a dispel magic (q.v.) is successfully cast upon the charmed creature, the charm will be broken automatically.  The spell affects all mammalian animals and persons.  The term person includes all bipedal human and humanoid creatures of approximately man-size, or less than man-size, including those affected by the hold person spell (q.v.).  If the recipient of the charm person/charm mammal spell makes its saving throw versus the spell, its effect is negated.

DMG: Page 44

Attacks causing damage upon the subject person will cause a saving throw bonus of +1 per hit point of damage sustained in the round that the charm is cast.

DMG: Page 43 druid

If at the same time this spell is cast the subject is struck by any spell, missile or weapon which inflicts damage, the creature will make its saving throw at +1 per point of damage sustained.  Naturally, this assumes damage is inflicted by members of the spell caster's party.

Remember that a charmed creature's or person's priorities are changed as regards the spell-caster, but the charmed one's basic personality and alignment are not.  The spell is not enslave person or mammal.  A request that a charmee make itself defenseless or that he/she/it be required to give up a valued item or cast a valuable spell or use a charge on a valued item (especially against the charmee's former associates or allies) could allow an immediate saving throw to see if the charm is thrown off.  In like manner, a charmed figure will not necessarily tell everything he/she/it knows or draw maps of entire areas.  A charmed figure can refuse a request, if such refusal is in character and will not directly cause harm to the charmer.  Also a charm spell does not substantially alter the charmee's feelings towards the charmer's friends and allies.  The charmed person or creature will not react well to the charmer's allies making suggestions like "Ask him this question..."  The charmee is oriented towards friendship and acceptance of the charmer, but this does not mean that he/she/it will put up with verbal or physical abuse from the charmer's associates.

In My Campaign: No change.

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.