Detect Magic - Ascertain Enchantment Divination
PHP: Page 65Divination
Level: 1
Range: 0
Duration: 2 rounds/level
Area of Effect: 1" path, 6" long
Components: V, S
Casting Time: 1 segment
Saving Throw: None
The only differences between this spell and the first level cleric detect magic spell are noted above (duration, area of effect, and no material component).
PHB: Page 44
Cleric version
When the detect magic spell is cast, the cleric detects magical radiations in a path 1" wide and up to 3" long, in the direction he or she is facing. The caster can turn 60° per round. Note that stone walls of 1' or more thickness, solid metal of but 1/12' thickness, or 3' or more of solid wood will block the spell. The spell requires the use of the clerics holy (or unholy) symbol.
In My Campaign: No change.
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