Firewater - Volatile Water Alteration

Firewater - Volatile Water Alteration

UA: Page 52

Alteration

Level: 1
Range: 1"
Duration: 1 round
Area of Effect: 1 pint of water per level of caster
Components: V, S, M
Casting Time: 1 segment
Saving Throw: None

By means of this spell, the magic-user changes a volume of water to a volatile, flammable substance similar to alcohol and likewise lighter than water.  If this substance is exposed to flame, fire, or even a spark, it will burst into flames and burn with a hot fire.  Each creature subject to firewater flame will suffer 2-12 hit points of damage.  The firewater created will evaporate and be useless within 1 round, even if it is securely contained and sealed, so it must be utilized (ignited) within 10 segments of its creation.  The material components of this spell are a few grains of sugar and a raisin.

DMG: n/a

In My Campaign: No change.

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